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Sunday, May 5, 2013
5.30.2013
Wednesday, January 23, 2013
Hiatus
I've enjoyed blogging for the past couple of years. I credit the whole OSR thing for reigniting my love of these games from ember to flame once again. Its inspired me to create my own various games and I look forward to seeing how those further develop and expand.
It's no secret I am not a d20 devotee. I love the creative output and interesting support materials created around the system as they are very inspiring, but I just can't dig the core system for regular play no matter how much I try. I am not saying its inherently bad or system X is SO MUCH better, I'm just saying it doesn't fit how I like to play.
As the overwhelming majority of blogs and sites are focused on d20 stuff, I just don't have anything really to add or wow you with, if indeed I ever really did.
So adieu for now. I will still be active elsewhere doing my own thing, but for now I don't really have anything to say on this blog except goodbye and thank you.
Sunday, January 13, 2013
Become a Hero, Blackmarsh awaits!
Robert S. Conley's Blackmarsh setting is a perfect introduction to sandbox game play. I am a big fan of it, and fortunately he okayed a new version for my own TFT inspired game Heroes & Other Worlds.
I adapted Robert's work to work with my game and included two mini adventures as well as some handy charts and additional information for hexcrawling in the Blackmarsh environment.
You can get an art free PDF or an "artified" digest sized paperback from lulu.com.
Just click on the Heroes & Other Worlds image to your right to go get it now. Haven't bought Heroes & Other Worlds yet? Well now is a great time! You get 20% off your purchase on lulu.com using the code JANBOOKS13.
Special thanks to Robert S. Conley for his creativity and kindness, thanks to E.P. Donahue for his illustrative creativity, thanks to A.J. Stone for his cartographic wizardry, thanks to my wife for her patience, creativity and love, and thanks to God for making it all possible. Game on!
I adapted Robert's work to work with my game and included two mini adventures as well as some handy charts and additional information for hexcrawling in the Blackmarsh environment.
You can get an art free PDF or an "artified" digest sized paperback from lulu.com.
Just click on the Heroes & Other Worlds image to your right to go get it now. Haven't bought Heroes & Other Worlds yet? Well now is a great time! You get 20% off your purchase on lulu.com using the code JANBOOKS13.
Special thanks to Robert S. Conley for his creativity and kindness, thanks to E.P. Donahue for his illustrative creativity, thanks to A.J. Stone for his cartographic wizardry, thanks to my wife for her patience, creativity and love, and thanks to God for making it all possible. Game on!
Thursday, January 10, 2013
OSR 2.0, is this a thing?
I read a recent post on Mesmerized by Sirens about OSR 2.0, and how it is beginning. He lists a number of new/old school games out or coming out. This is kind of like what happened with the original D&D. T&T never went away really but the interest in the new reprint edition is really strong. Is this the start of broader OSR game base growing? Are we entering a new OSR wave of games? (modified logo from Zenopus Archives.)
Sunday, January 6, 2013
TFT: Dare to Compare
Robert Saint John has just posted a masterful piece of work. In it he compares all the different iterations of the Fantasy Trip based systems from Melee to Dragons of the Underearth, to Legends of the Ancient World to my own wee game Heroes & Other Worlds. It is an excellent resource looking at a complete history of the system and a comparison of the different versions spawned by a very sensible and simple game system. Better yet, it includes URL links to the various systems or sites so if you see something you like, you can link right to it! This is quite a great piece of work and I highly recommend it!
Note GURPS is not on here as it went its own way, but you may or may not, find that an omission.
Friday, January 4, 2013
Back from the dead
Heroes & Other Worlds is back up for sale and you can get 20% off in January using the promo code
JANBOOKS13
That code works on ebook or hard copy!
Thanks for your patience, now back to adventure time!
Next on my list is to convert Robert Conley's BLACKMARSH setting to Heroes & Other Worlds format, add some bits and bobs, and get it out!
JANBOOKS13
That code works on ebook or hard copy!
Thanks for your patience, now back to adventure time!
Next on my list is to convert Robert Conley's BLACKMARSH setting to Heroes & Other Worlds format, add some bits and bobs, and get it out!
Wednesday, January 2, 2013
Strange?
For some reason Lulu has sent me the following message regrading print copies of Heroes & Other Worlds:
It has come to our attention there has been a problem fulfilling an order. Please be patient while we investigate the issue. We will contact you within 2 to 3 business days with the next steps. We apologize for any inconvenience this may cause and would like to assure you that the issue will be handled as quickly as possible with the utmost care.
No idea what the issue is or may be. For the time being I am taking down the purchasing until the issue is resolved...or at least until I get some idea of what's going on.
It has come to our attention there has been a problem fulfilling an order. Please be patient while we investigate the issue. We will contact you within 2 to 3 business days with the next steps. We apologize for any inconvenience this may cause and would like to assure you that the issue will be handled as quickly as possible with the utmost care.
No idea what the issue is or may be. For the time being I am taking down the purchasing until the issue is resolved...or at least until I get some idea of what's going on.
Monday, December 31, 2012
Jump into the Cauldron
Inside the #0 issue you will find the following articles
- Introduction: Coming to a Boil
- FEATURE: Heroes & Other Worlds Basic Rules
- Adventurers Assemble! Sample Characters
- Filthy Lucre: Blood Harvest solo adventure
- Beliefs & Believers: Veneration of the Ancients
- Faculties & Staff: Grimoire of Shadows
- Tooth & Claw: Frost Walker
- Adventure: Rise of the Wickerman
- Clone Conversion: Retro-Clone to Heroes & Other Worlds
- Portals to Other Worlds: List of Links
I converted my Pocket Full of Peril #10 adventure into a full Heroes & Other Worlds adventure! It features the cartographic wizardry of A.J. Stone of Stonewerks blog fame!
For those curious about the system, here is chance to check out a free sample of the rules and even give the game a try with the enclosed adventures!Part of my gamer OCD issues is the need to have printed copies. So a I "arted up" the free download and you can buy it on Lulu.com. It is offered at a special into price as future issues will be $10.
I really want to say thank you to the many gamers who took time to try it, review it, comment, and support Heroes & Other Worlds. 2012 was a great start and I really look forward to an exciting 2013! Lots of great plans for the new year!
Thursday, December 27, 2012
TFT Tekumel
Brett Slocum has just released his new TFT Tekumel beta v.3 conversion! As a longtime Tekumel, fan I really love his conversion and appreciate all of Brett's hard work making this version come to life. If you are a fan of TFT you owe it to yourself to go and get it!
Better yet, for those who have purchased Heroes & Other Worlds, here is a massive free setting and detailed resource you can start exploring right now! As Heroes & Other Worlds is inspired by the TFT system, it is completely compatible! THis means more spells, creatures, and all sorts of original and new material to use!
Yes TFT is long gone but you are in luck as my own RPG Heroes & Other Worlds is inspired by TFT. So its compatible with Brett's work, Dark City Games programmed adventures, and the classic TFT materials. If you haven't bought Heroes & Other Worlds yet, now is your chance to get it at a 25% discount! Use the coupon code AMPLIUS at checkout! The Price goes up in January so get it now and save even more!
Curious about Heroes & Other Worlds? You can read a detailed review from Branduan!
Wednesday, December 26, 2012
25% off Heroes & Other Worlds
Lulu.com is running a 25% off sale! That mean you could get Heroes & Other Worlds at 25% off! As the price goes up in January now is the time to buy and try!
Use promo code AMPLIUS at checkout!
HOW is inspired by TFT and is a simple, sensible and fun game system fully compatible with Dark City Games programmed adventure modules! Treat yourself to a fun new game for the New Year!
Use promo code AMPLIUS at checkout!
HOW is inspired by TFT and is a simple, sensible and fun game system fully compatible with Dark City Games programmed adventure modules! Treat yourself to a fun new game for the New Year!
Thursday, December 20, 2012
Fresh thoughts
A fresh review (of sorts) of Heroes & Other Worlds is up over at Battleaxes & Beasties.
If you are on the fence about picking up a TFT inspired game, then Antony's review may persuade you.
I appreciate Anthony taking time to post a review, especially as we near the holiday season! I can't seem to find enough time to wedge in as much gaming as I'd like. Hopefully Santa will gift me an extra hour in the day for next year!
If you are on the fence about picking up a TFT inspired game, then Antony's review may persuade you.
I appreciate Anthony taking time to post a review, especially as we near the holiday season! I can't seem to find enough time to wedge in as much gaming as I'd like. Hopefully Santa will gift me an extra hour in the day for next year!
Sunday, December 16, 2012
I don't know, therefore aliens
It drives my wife nuts that I like to watch shows like Ancient Aliens and Finding Bigfoot. It is not so much that I am seeking any sort of kernel of knowledge from these shows so much as I like to listen to the theories and then logic bomb them. I think it is incredibly important to not only hear and understand differing opinions, but to understand where emotional reactions or assumptions cause a well reasoned statement to lapse into hyperbole and nonsense. In that vein I share some Ancient Alien memes that have me howling with laughter. Maybe its the post holiday party hangover...or just my odd sense of humor, either way maybe it will brighten your day as it did mine.
Wednesday, December 12, 2012
Detailed review
Branduan breaks down Brandon's new game Heroes & Other Worlds in detail. A good and detailed review for those curious about my new fantasy RPG.
Heroes and Other Worlds is, by today's standards a simple and rules light RPG that comes all-in-one in a handy booklet with a sample adventure and a sample dungeon included. I would heartily recommend it for someone wanting to replace their worn copies of Melee/Wizard/TFT or for someone wanting a simple game to try out on their kids that won't cost an arm and a leg yet could be played for years if they get to liking it. Likewise, though it may have some odd things for the current gamer to get used to, it's a good system in a small package for a reasonable price
Heroes and Other Worlds is, by today's standards a simple and rules light RPG that comes all-in-one in a handy booklet with a sample adventure and a sample dungeon included. I would heartily recommend it for someone wanting to replace their worn copies of Melee/Wizard/TFT or for someone wanting a simple game to try out on their kids that won't cost an arm and a leg yet could be played for years if they get to liking it. Likewise, though it may have some odd things for the current gamer to get used to, it's a good system in a small package for a reasonable price
Saturday, December 8, 2012
Experience
Handling XP's is one of the most difficult parts of gaming for the designer, referee and players. The system used to award XP to players says much about how the designer views the primary activities during play and what is most important to successfully play the game. Thus, XP (and levels) are the yardstick in a game to determine a player's individual success. Adventure games are unique in this just as they are for not having a singular winning condition.
In classic D&D, XP is rewarded for killing critters and picking their pockets clean. As you increase in experience, you fight tougher monsters (more XP) who give you more treasure (more XP). So the game is an ever increasing ladder of tougher creatures and bigger hordes of treasure as the characters gain XP. So what does this tell the player about kind of game they can expect to play? What does this tell the referee about the kind of game they should be creating? Is there room in such a system for being anything but murder hobos? Conceptually yes, on terms of rewarding player efforts in the game for doing so? Not so much.
When I was designing Heroes & Other Worlds, the question of awarding XP was troubling. My own prejudices against treasure being a dual reward (better/more equipment & XP reward) meant no XP would be awarded for treasure.
Second, while I agree that tougher foes means better loot, that is also in itself the reward for the risk. At one point in design, the XP of a foe was equal to the creatures ST. Yet, that did not last long in play test. It worked, but it did not fix the original limitations I saw in D&D. XP awards for the death of foes only leaves the range and options for players to interact/defeat foes rather one dimensional.
Last, being a game with a range of skills, I needed to insure every skill from sword fighting, to spell casting to tracking or acting had an equal XP weight in the game and the equal opportunity of being rewarded. In other words, when all options or actions provide the same potential XP reward, then the adventure design potential becomes wide open for a referee, and the possibilities for players to act also becomes unlimited.
In Heroes & Other Worlds, you roll 3d6 for a test. The sum of the roll is compared to the total of the Hero's Attribute+Skill level. Roll equal to or lower...and you pass the test. Each test passed earns you 3XP. That's it clean and simple. Any test from casting a spell to freeze a Yeti, using a bow to slay a dragon, or juggling fruit for coins in the market, all provide the same XP reward. This is the basic reward system. There is an advanced option the changes the reward amount for a success, but the system for rewarding XP is the same.
My goal as a designer was to reward action, and XP is rewarded equally for any successful action a Hero may choose to make. There is no XP weight in the game towards combat, non-combat, or spell use. The system rewards successful actions of any kind equally. With this flexibility it is my hope Referees will be free to design adventures and situation open to multiple resolutions, and knowing this, Players will also feel free to pursue any option they can think of.
In classic D&D, XP is rewarded for killing critters and picking their pockets clean. As you increase in experience, you fight tougher monsters (more XP) who give you more treasure (more XP). So the game is an ever increasing ladder of tougher creatures and bigger hordes of treasure as the characters gain XP. So what does this tell the player about kind of game they can expect to play? What does this tell the referee about the kind of game they should be creating? Is there room in such a system for being anything but murder hobos? Conceptually yes, on terms of rewarding player efforts in the game for doing so? Not so much.
When I was designing Heroes & Other Worlds, the question of awarding XP was troubling. My own prejudices against treasure being a dual reward (better/more equipment & XP reward) meant no XP would be awarded for treasure.
Second, while I agree that tougher foes means better loot, that is also in itself the reward for the risk. At one point in design, the XP of a foe was equal to the creatures ST. Yet, that did not last long in play test. It worked, but it did not fix the original limitations I saw in D&D. XP awards for the death of foes only leaves the range and options for players to interact/defeat foes rather one dimensional.
Last, being a game with a range of skills, I needed to insure every skill from sword fighting, to spell casting to tracking or acting had an equal XP weight in the game and the equal opportunity of being rewarded. In other words, when all options or actions provide the same potential XP reward, then the adventure design potential becomes wide open for a referee, and the possibilities for players to act also becomes unlimited.
In Heroes & Other Worlds, you roll 3d6 for a test. The sum of the roll is compared to the total of the Hero's Attribute+Skill level. Roll equal to or lower...and you pass the test. Each test passed earns you 3XP. That's it clean and simple. Any test from casting a spell to freeze a Yeti, using a bow to slay a dragon, or juggling fruit for coins in the market, all provide the same XP reward. This is the basic reward system. There is an advanced option the changes the reward amount for a success, but the system for rewarding XP is the same.
My goal as a designer was to reward action, and XP is rewarded equally for any successful action a Hero may choose to make. There is no XP weight in the game towards combat, non-combat, or spell use. The system rewards successful actions of any kind equally. With this flexibility it is my hope Referees will be free to design adventures and situation open to multiple resolutions, and knowing this, Players will also feel free to pursue any option they can think of.
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