Sunday, March 30, 2014

One, two, three...

Image Source
The print copy of PERIL, w/o illustrations, comes out to almost 250 pages.  Sure its a 6x9 book , but its a bit of chunky tome.

So I am looking at breaking it into 3 parts:

1) Core rules and fighting classes (Mercenary, Rogue, Dwarf, Halfling) 80p

2) Magic Classes and Spells (Spiritualists, Sorcerers, Necromancers, and Elves) 120p

3) Treasures and Terrors (Monster and treasure lists) 50p

The work continues



Monday, March 17, 2014

Peril Cover

So this is the current cover idea for peril, art is by my wife.

As necromancers are a class as part of my home game, the are now added into Peril too.

So the Class list stands at:
Mercenary
Rogue
Spiritualist
Sorcerer
Necromancer
Elf
Dwarf
Halfling.

In our game we usually just refer to the 3 spell classes as Light Mage, Grey Mage and Dark Mage..and I may convert them here before releasing.

Anyway its a hodge podge of OGL material as I said before just remixed and assembled to fit the grand old game the way we play it.

The PDF will be free-but also free of any art. The book will be arty!

Saturday, March 15, 2014

Peril Update

Compiling peril is closer to being done now, but I thought I'd talk a but about spell casting in Peril as it is not the Vancian standard.

To cast a spell, the caster rolls a d20+ the caster's level. This sum is compared to the Spell's Difficulty (11+spell level). To successfully cast the spell, the caster's total must be equal to or higher than the Spell Difficulty total. If the caster's sum is under this number, the spell fails.

A spell successfully cast, can be cast again.  Failure means the spell is forgotten and must be relearned before it can be cast again.

Casting a first level spell has a Spell difficulty of 12 (11+1st level spell), casting a second level spell has a Spell Difficulty of 13 and so on.

Currently its about 220 pages, but its a 6x9 digest sized book, single column pages.  The artless PDF will be availble as a free download, the rules with art will be availble via lulu.com

Tuesday, March 11, 2014

Peril

So I am compiling all my various favorite OSR stuff into one rulesbook.

Inspired by White box, Moldvay and Raggi, I am cutting and pasting OGL stuff into one rules book.

Classes: Mercenary, Sorcerer, Spiritualist, Rogue, and race a class Dwarf, Elf and Halfling. Is it anything new unique or cutting edge? Nope probably not, but its the Grand old game house rules we use when not playing Heroes & Other Worlds.

Probably have it ready in a month or so!

Saturday, December 21, 2013

JOURNEY TO RAEDWALD

 Lee Reynoldson has written a fantastic grim and gritty Saxon setting!  This is not your high fantasy skipping elves and all powerful wizards...this is mud, blood, backstabbing and brutal deeds by characters with nothing to lose! RAEDWALD REQUIRES the HEROES & OTHER WORLDS rulebook to play!

You can purchase RAEDWALD now and if you use promo code LULUEMP2013 you can get 40% off!  I used the code a few minutes ago to order hard copies so it works, but I do not know for how long nor can I guarantee it works in every country, sorry.

All the best to you and yours this holiday season!

Monday, December 16, 2013

Raedwald is nearly complete

Lee Reynoldson's outlaw Anglo-Saxon scum setting for Heroes & Other Worlds...coming soon!

Sunday, December 15, 2013

Retrospective: Pocket Full of Peril


Wow how time flies...a little more than 3 years ago a little adventure idea came to life thanks to a re-working of module B2  by Ze Bulette and the geomorphology goodness from Dyson Logos and A.J. at Stonewerks.

The concept (which I still use) is an adventure condensed down to an index card sized overview.  Just the basic bits necessary to have an adventure are included! 


Anyway for those not around at the time, those looking for inspiration, or those who wish to take a trip down amnesia lane here are links to the original six Pockets Full of Peril.

http://swordandshieldrpg.blogspot.com/2010/11/pocket-full-of-peril.html

http://swordandshieldrpg.blogspot.com/2010/12/pocket-full-of-peril-2.html

http://swordandshieldrpg.blogspot.com/2010/12/pocket-full-of-peril-3.html

http://swordandshieldrpg.blogspot.com/2010/12/pocket-full-of-peril-4.html

http://swordandshieldrpg.blogspot.com/2010/12/pocket-full-of-peril-5.html

http://swordandshieldrpg.blogspot.com/2011/01/pocket-full-of-peril-6.html


Sunday, September 8, 2013

Batman? Lennie James



This isn't anything to do with Ben Afleck hating...what it has to do with is who is the best actor who could play Batman the way I read him, the way I hear his voice, the way he carries himself, and the way he is menacing and threatening with single glance or word but driven and fiercely intelligent...the actor who best embodies the Dark Knight detective is British actor Lennie James.

 If you have seen the Walking Dead...especially last season's BEST episode "Clear" then you have some idea of the intensity and talent Mr. James brings to the screen.  Didn't see it or don't like zombies stuff? Go over to Netfilx and check out the TV series Jericho. For two seasons Mr. James was THE reason to watch that show and you will get a much better idea of his range as an actor.  Want to see a more recent and  take on his talents? Check out the AMC series Low Winter Sun.


In all of these, and many more, Mr. James is able to pull off not only the necessary requisites of disarming charm of a Bruce Wayne, and an Eastwood like menace and strength with a simple look...but as importantly he clearly conveys intense, single-minded, driven intelligence that is often missing from a more rounded and I'd say proper vision of Batman. 

Like most everyone else we kicked around in our social circles who could be Batman...and once I came up with Lennie James it just clicked for everyone.  There were takeaways from everyone else mentioned, Mr. James was the only actor who everyone agreed could pull off all the dimensions of Batman and would give a script writer something to work with beyond gadgets and special effects.

If you've seen Mr James's skills on screen, you know he could do it...and if you haven't? Brother you are in for a treat.

Monday, September 2, 2013

What does #1 mean?

According to ICV2 Pathfinder is the #1 selling RPG and it has been the #1 line for the last year.


Top 5 Roleplaying Games – Spring 2013

Title
Publisher
1
Pathfinder
Paizo Publishing
2
Dungeons & Dragons
Wizards of the Coast
3
Star Wars
Fantasy Flight Games
4
Iron Kingdoms
Privateer Press
5
Dark Heresy/Rogue Trader/Deathwatch
Fantasy Flight Games

Top 5 Roleplaying Games – Fall 2012

Title
Publisher
1
Pathfinder
Paizo Publishing
2
Star Wars
Fantasy Flight Games
3
Dungeons & Dragons
Wizards of the Coast
4
Dark Heresy/Rogue Trader/Deathwatch
Fantasy Flight Games
5
Iron Kingdoms
Privateer Press

Top 5 Roleplaying Games – Summer 2012

Title
Publisher
1
Pathfinder
Paizo Publishing
2
Dungeons & Dragons
Wizards of the Coast
3
Dark Heresy/Rogue Trader/Deathwatch
Fantasy Flight Games
4
Dragon Age
Green Ronin Publishing
5
Dungeon Crawl Classics
Goodman Games


Top 5 Roleplaying Games – Spring 2012

Title
Publisher
1
Pathfinder
Paizo Publishing
2
Dungeons & Dragons
Wizards of the Coast
3
Dark Heresy/Rogue Trader/Deathwatch
Fantasy Flight Games
4
Dragon Age
Green Ronin Publishing
5
Marvel Heroic Roleplaying
Margaret Weis Productions


According to Inc. Paizo Publishing is ranked #2370 of the top 5000 list.

2013 STATISTICS
Rank: 2370
3-year growth:152%
2012 Revenue:$11.2 million
2009 Revenue:$4.4 million
Web site:Paizo.com
Employees: 42
Jobs added, prev. 3 years:17
Founded: 2002
Location:Redmond, WA
Industry: Retail

There is quite a bit of information and speculation to be gleaned from these simple information bits. This kind of information should also help explain why Hasbro is expanding the license of D&D continually into boardgames, lego like toys, video games and other non-rpg fields.


Wednesday, January 23, 2013

Hiatus


I've enjoyed blogging for the past couple of years.  I credit the whole OSR thing for reigniting my love of these games from ember to flame once again. Its inspired me to create my own various games and I look forward to seeing how those further develop and expand.

It's no secret I am not a d20 devotee.  I love the creative output and interesting support materials created around the system as they are very inspiring, but I just can't dig the core system for regular play no matter how much I try.  I am not saying its inherently bad or system X is SO MUCH better, I'm just saying it doesn't fit how I like to play.

As the overwhelming majority of blogs and sites are focused on d20 stuff, I just don't have anything really to add or wow you with, if indeed I ever really did.

So adieu for now. I will still be active elsewhere doing my own thing, but for now I don't really have anything to say on this blog except goodbye and thank you.

Sunday, January 13, 2013

Become a Hero, Blackmarsh awaits!

Robert S. Conley's Blackmarsh setting is a perfect introduction to sandbox game play. I am a big fan of it, and fortunately he okayed a new version for my own TFT inspired game Heroes & Other Worlds.

I adapted Robert's work to work with my game and included two mini adventures as well as some handy charts and additional information for hexcrawling in the Blackmarsh environment.

You can get an art free PDF or an "artified" digest sized paperback from lulu.com. 

Just click on the Heroes & Other Worlds image to your right to go get it now. Haven't bought Heroes & Other Worlds yet?  Well now is a great time! You get 20% off your purchase on lulu.com using the code JANBOOKS13.

Special thanks to Robert S. Conley for his creativity and kindness, thanks to E.P. Donahue for his illustrative creativity, thanks to A.J. Stone for his cartographic wizardry, thanks to my wife for her patience, creativity and love, and thanks to God for making it all possible.  Game on!

Thursday, January 10, 2013

OSR 2.0, is this a thing?


I read a recent post on Mesmerized by Sirens about OSR 2.0, and how it is beginning. He lists a number of new/old school games out or coming out.  This is kind of like what happened with the original D&D.  T&T never went away really but the interest in the new reprint edition is really strong.  Is this the start of broader OSR game base growing? Are we entering a new OSR wave of games?  (modified logo from Zenopus Archives.)

Sunday, January 6, 2013

TFT: Dare to Compare


Robert Saint John has just posted a masterful piece of work.  In it he compares all the different iterations of the Fantasy Trip based systems from Melee to Dragons of the Underearth, to Legends of the Ancient World to my own wee game Heroes & Other Worlds. It is an excellent resource looking at a complete history of the system and a comparison of the different versions spawned by a very sensible and simple game system.  Better yet, it includes URL links to the various systems or sites so if you see something you like, you can link right to it! This is quite a great piece of work and I highly recommend it!

Note GURPS is not on here as it went its own way, but you may or may not, find that an omission.